Survival horror games focus on fear and attempt to scare the player via traditional horror fiction elements such as atmospherics, death, the undead, blood, and gore. One crucial gameplay element in many of these games is the low quantity of ammunition or number of breakable melee weapons. Notable examples include Silent Hill and Resident Evil.
Nostromo was the first survival horror game, developed by Akira Takiguchi, a Tokyo University student, and Taito contractor, for the PET 2001. It was ported to the PC-6001 by Masakuni Mitsuhashi (also known as Hiromi Ohba, later joined Game Arts), and published by ASCII in 1981, exclusively for Japan.